Topic of the speech: Understanding the new generations needs
Description: For the last couple of years the iGaming industry has been struggling to attract new young customers. With these millennial generations rapidly representing half of our market, the struggle is becoming a critical issue. The real question is, what do they expect from us?
Does iGaming really need to be more social? Why?
Can ”social” work without ”skill”?
Could products such as DFS, eSports, monetised video games and VR fit the needs of millennials?